WWE
SmackDown vs. Raw 2009 is a professional wrestling video game
developed by Yuke's and published by THQ for the
3, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, and
video game consoles. It is the tenth video game in the WWE
SmackDown vs. Raw (later renamed to simply WWE )
series, and is the sequel to its 2007's predecessor, WWE SmackDown vs.
Raw 2008 and is succeeded by 2009's WWE SmackDown vs. Raw 2010.[5][6]
TOSE oversaw development for the Nintendo DS version.[6] The game was
released on November 9, 2008 in North .
The video game is based on the professional wrestling promotion,
World Wrestling Entertainment (WWE), and is named after the promotion's
two brands, Raw and SmackDown.[5][7] The game introduced a few key new
features including the Inferno match, a revamped tag team match, and
four new game modes: Create-a-Finisher, Road to WrestleMania, Career and
multiplayer season.
One of the game's most prominent features is the enhanced tag team
match.[7] Additions in the match include new ways of tagging the
player's tag team partner such as the hot tag, which can help save the
player in the match if they are in trouble, and the forced blind tag,
where the illegal partner can tag his or herself into the ring. The
legal player's tag team partner has more of a part to play in this match and
will aid the player by holding an opponent on the ropes while on the
apron (pictured), and pulling down the ropes for an opponent who is
dashing towards them, sending them out of the ring.[8] Teams will now
share their own momentum meter, attributes and double team finishers.[5]
Tag teams are a major focus in this game with a reworked tag team match and
co-operative season mode.
SmackDown vs. Raw 2009 is the first WWE video game to include the
Inferno match, a match where the player has to set their opponent on
fire. It is similar the real life match which takes place with the ring
surrounded by fire coming from gas fed pipes. To win the player must
increase the temperature of the ring by performing more devastating
moves. As soon as the temperature reaches 500°F (or in the EU version
300°C), the player can then begin to set their opponent on fire. To set a
person on fire, you (as previously stated) raise the temperature to max
temp. and drag the person towards the ropes provided that the opponent
is badly injured.[9] However, this match is not available for the
Nintendo DS or Wii.
Several matches absent in previous games also returned to the
series. The backstage brawl, where players can battle in either the
locker room or the backstage "Gorilla position" with a variety of
weapons at their disposal, returned and replaced the parking lot brawl
match featured in the last game.[10][11] The Gauntlet match also is a
newly featured match selection in the Smackdown vs. Raw 2009 series
where one superstar takes on three others one immediately after the
other.[12] Unlike the other WWE SmackDown! vs Raw games General Manager
mode, Create-A-Championship, and Create-A-PPV were removed from the
SmackDown! vs Raw 2009 version.
Both the Wii and DS versions now include new match
types, such as the Steel Cage and Ladder match, with the DS version in
addition also featuring tables and TLC matches.[5]
Fighting styles, a major feature from the previous version, were
removed. However, the fighting abilities used there were kept and
enhanced with each wrestler possessing six out of twenty different
abilities that would aid the player in specific areas.[9] New to the
game is the inclusion of signature moves, moves secondary in importance
next to their finishing moves. When in full momentum, the players can
choose to store a signature move instead of performing a finishing move
which they can perform later.[13]
A new semi-auto targeting system was implemented into the game,
which will generally automatically target a particular wrestler the
player wants to attack but can also be controlled in-game by the
player.[14]
Japanese company TOSE took over from Amaze Entertainment in
development for the Nintendo DS version.[6] Unlike the previous year's
game whose gameplay was focused exclusively on the handheld's stylus,
this year's edition instead uses by default the D-pad for movement and
the left shoulder button for finishing moves. The DS version's gameplay
is now similar to that from the other consoles with full movement
control around the ring for the wrestler and a stamina meter to build up
for a finishing move. Grappling, attacks and submissions will still be
controlled by the stylus.
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